Technical Q&AQD3D 70 - Finding The Center Of A Model (11-July-97)Q How can I find the center of a model, so I can position the camera to completely display the model (much like the 'home' camera position in the Simple Viewer)? A Use the Q3View_StartBoundingBox and Q3View_EndBoundingBox
routines to compute an object's bounding box. Next, use the data in the TQ3BoundingBox
structure returned by Q3View_EndBoundingBox to compute the center of the object.-- Scott Kuechle Worldwide Developer Technical Support Technical Q&A Previous Question | Contents | Next Question To contact us, please use the Contact Us page. |